Michael Palumbo

Sound Artist // Scholar // Designer

Michael Palumbo (MA, BFA) is an artist and researcher interested in distributed creativity, human/nonhuman agency, collaborative design, and tinkering.

He is a PhD student in Theatre & Performance Studies at York University, and a member of the Distributed Performance and Sensorial Immersion Laboratory.

Workshop: An Introduction to Creative Coding in Max Led by Michael Palumbo

Hosted by York University’s Theatre & Performance Studies Graduate Students’ Association

Date: Wednesday March 1, 2017 Time: 10:30am – 1:30pm
Location: ACW 103 (Transmedia Lab) Length: 3 Hours

RSVP by noon on Feb 28th to: info@palumbomichael.com


1. Bring a laptop: Mac or PC.

2. Have Max/MSP installed on your machine. Free 30-day trial. You’ll need to sign up for an

account and register the 30-day trial in order to save work: https://cycling74.com/downloads/

^^^ This must be done before attending the workshop as we’ll be starting beyond these steps




Max is a popular programming language used in live performance, interactive art, research, design, composition, and more. It has a distinction of being both friendly to those unfamiliar with programming, while also being highly flexible with a high degree of detail for more experienced users.

Like research and creation, programming is process-oriented. This workshop will cover the basics of working in Max, and will introduce participants to an approach to making computationally-mediated and interactive art that embraces exploration, trying, failing, sharing ideas, and knowing how and where to ask questions that lead to solutions to whatever it is one is trying to construct.

Workshop Outline:

  •   What is Max?

  •   Some example projects.

  •   How to use it

  •   [Break]

  •   Supervised studio time to play around!


Bring a pair of headphones (ideally closed-back, if you have them). If you need to borrow a pair, e- mail Michael at the e-mail above well in advance.

For the open lab, you’re welcome to bring an external device, for example:

- Webcam
- Game Controller / Joystick
- External Microphone & Sound Card
- USB or Wireless Sensor (i.e. Myo, something made with Arduino, etc.)
- MIDI Controller/Keyboard